Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed.Įach Leader save for the Ruler has a monthly upkeep of 2 energy credits.Įach leader has an age in years and has a base guaranteed lifespan of 80 years, which can be improved by certain species traits, leader traits, and technologies.Īfter passing their guaranteed lifespan, leaders have a chance of dying every month. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement. Leaders in the pool are replaced every 10 years.
Selected Lineages Leader Enhancement policyĬapacity Boosters Leader Enhancement policy If a leader is recruited another one will be added to the pool.Ī leader can be recruited from the pool for a base cost of 200 energy credits, modified by the following: Each leader pool will contain 3 leaders, or 4 if the empire has the Delegated Functions civic. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. Leaders other than Rulers may be dismissed at any time. Gaining and losing leaders Īll values in this section can be modified by leader traits, edicts, technology, policies, traditions, civics, and ruler traits.